Shiny Stats brings Attributes, Stats, Classes, Level & Experience and
more into your game!
Easy to use and flexible, Shiny Stats helps you to create a lot of games from Tower Defense to complex RPG stats
mechanisms without coding from scratch all the mechanism it involves.
Shiny Stats is 100% configurable using its own user-friendly editor window and can integrate seamlessly with your
existing project using a very simple C# API.
Features
Attributes to characterize your characters
Classes, sets of attributes, for high reusability
A Level system
Stats to be calculated against the level or not
Define your stats values manually by level or using a math formula
A complete Experience system to use with levels
A Modifier system to reproduce buffs, de-buffs, wearable effectsNew in
v1.1
!
Global Variables to handle static valuesNew in v1.2 !
A Meta Analysis panel to help balancing the gameNew in v1.3 !
Add ShinyStats script to the ShinyStats GameObject
Open Shiny Stats Window
Create an Attack Power Stat
Setup Attack Power stat
Create a GameObject Player
Add ShinyStatsEntity script to the Player GameObject
It's over!
Review Attack power value in the ShinyStatsEntity inspector with current entity level:
Review Attack power chart in ShinyStats window:
See more in the Manual section.